Blueforce: Frontlines Play Test

A higher frontier awaits

Strategy. Skill. A Greater Tomorrow.

Heroes

Unique identities.
Endless possibilities.

Universe

Worlds in conflict.
A greater truth.

Gameplay

Tactical. Expressive.
Built for more.

News

Dispatches from the front.
Fresh every week.

5v5 Objective-driven lane warfare with a shared siege economy. Every tower you fell funds the next push.
12 Heroes playable in the current build, each with a signature ultimate that reshapes the map rather than the fight.
2026 Closed playtests begin this year. Sign up below and we will send an invite when your region opens.

Gameplay

Systems

Siege Economy

Every tower felled banks resources for the next push — territory becomes tempo.

Flux Terrain

The map floods and drains in real time, opening a lane one moment and drowning it the next.

Signature Ultimates

Every hero's ultimate reshapes the map itself, not just the fight in front of it.

Shared Vision

One ward network across the flooded avenues keeps every skirmish honest.

Adaptive Itemization

Gear built for a vertical, flooded map — every purchase answers the terrain as much as the enemy.

Closed Playtests

Seasons roll out region by region, matchmaking tuned from real playtest data.

Heroes

Five of twelve
Support

Lumen

Channels Flux into shields that hold a lane open for one more push.

Vanguard

Casque

Walks the front rank. Damage taken becomes armour for whoever stands behind.

Skirmisher

Verrin

Flanks through flooded side streets and leaves before the answer arrives.

Arcanist

Ossuary

Turns terrain against the map — walls the crystal vein, floods a corridor.

Marksman

Hale

Slow to start, impossible to trade with once the siege economy matures.

The World

Setting

Announcement trailer · Pre-alpha footage

The Flux came without warning: a tide of raw magic that drowned the old borders and left the spires of Aurelane standing in water that does not fall. What was one kingdom is now a ring of holdfasts, each with a claim to the crown and a militia willing to press it.

Blueforce was the first company to take contracts from both sides at once. Their eagle flies over every front line in Aurelane, which is how the war got its name and why nobody trusts a truce that has their seal on it.

You fight as one of its captains. The map is the city itself — flooded avenues, cathedral shells, a crystal vein running beneath the whole board that both teams can bleed for advantage.

Political Entities

Factions

UHS

United under one banner since before the Flux — the closest thing Aurelane has to a legitimate crown, and the faction every holdfast measures itself against.

The Empire

Old money, older grudges. The Empire never accepted the crown's fall and pays Blueforce handsomely to make sure history remembers it that way.

The Liberated Coalition

Holdfasts that broke from the old kingdom outright. No crown, no single banner — just a shared refusal to kneel again.

The Fringe

The holdfasts nobody else claims. Whatever the Flux left standing at the edges of the map, and whoever was hungry enough to take it.

News

All entries
16 May 2026 Season of Flux is live in the internal build Lane minions now carry Flux charge, so a lost wave costs you the next siege as well as the tower. Notes on the economy retune inside. 13 May 2026 New hero: Lumen Our first support built entirely around denial rather than healing. Her shields expire on a timer she controls, not on damage. 02 May 2026 Rebuilding the flooded quarter The mid lane was too generous to ranged picks. We drew the water back thirty metres and gave the cathedral shell a second entrance.

Take the field first.

Wishlisting tells us where to open the next playtest region, and Steam tells you the moment the servers go live.

Wishlist on Steam
Closed playtest

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